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current projects @ Georgia Tech

[researching AI literacy in education ecosystems]

AI COMMUNICATIONS RESEARCH • CASE STUDY • PRESENT

AI Literacy, Education, Communication

previous projects @ Georgia Tech

the thinking of you project

the thinking of you project

INTERACTIVE AI PLATFORMS • CONTRA FIGMA MAKE-A-THON • 2025

Product Designer, 1 Day, Generative AI, UX/UI, Vibecoding

the thinking of you project is an interactive platform to simplify emotional expression and digital sharing with one click. I created this project to explore how we might utilize generative AI as a tool to foster connection in simple ways.

This project was fully coded with generative AI in Figma Make in 1 day.

the thinking of you project ↗
sift

sift

PRODUCT MANAGEMENT + DESIGN • CASE STUDY • 2026

Project Lead, 1 Week, Project Management, Product Design, UX/UI Research

COLLABORATORS Kwesi Asante, Srihas Nakarikanti

Sift is an app that filters a restaurant’s menu against a diner’s dietary restrictions by pulling ingredient data from the supplier invoices and POS that is confirmed and sorted before a customer arrives. This project was created in response to researching how people with dietary constraints navigate busy dining environments and identifying design opportunities that better support their underlying goals during these constrained moments.

Prototype generated by feeding screens into Figma Make.

PLAYBACK

PLAYBACK

PRODUCT DESIGN • CASE STUDY • 2026

Product Designer, 1 Week, Product Design, AI Image Generation, Prompt Engineering

PLAYBACK is a small dual CD mixer that allows users to blend two CDs together using a crossfader and basic EQ controls, without the cost or complexity of professional DJ equipment. For this project, I had to find a trend in consumer behavior and design a product in response to it. As AI grows, consumers have started to pull back from algorithm driven experiences and are instead seeking more human, intuitive, and in person ones. People are pushing back against convenience driven digital interaction, and are looking for more sensory, identity driven experiences to feel connected to themselves and others. PLAYBACK is a product that provides this experience while also acting as a tactile pushback against the algorithm driven world.

the PaperSpace

the PaperSpace

PRODUCT MANAGEMENT + INTERACTION DESIGN • PROJECT • 2025

Project Lead, 1 Month, Project Management, Interaction Design, Spatial Design

COLLABORATORS Tiffany Doan, Noa Young, Joel Park, Kam Kennedy

The PaperSpace is an interactive spatial lab that examines paper as a viable architectural medium. This project was proposed as a temporary exhibition in the Robert C. Williams Museum of Papermaking to create an immersive experience that allows visitors to discover new ways paper can shape space through furniture and decorative pieces while expanding public understanding of the variety of paper, and demonstrating its versatility as a decorative, structural, and spatial material.

I managed a team of 5 designers, coordinating the spatial UI design, interactive prototype, and screen flows to create an intuitive visitor experience. I directed the visual design and layout of the final presentation deck, ensuring cohesive storytelling and clear communication.

Spatial mockups generated with Google Gemini.